About Me
I am a Game Designer with nearly 3 years of dedicated design experience and over 7 years total in the mobile gaming industry. I specialise in designing core gameplay systems, FTUE flows, arena and level design, game economies and monetisation strategies for mobile games — always with one goal in mind: creating experiences that feel rewarding, fair and genuinely fun to play.
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🎮 Passion for Game Design
I love designing games across different genres and with every new genre comes a new way of thinking about player experience, mechanics and engagement. Before designing anything I research by studying the genre, analysing what works, understanding the audience and using those insights to make more thoughtful and informed design decisions.
I am always eager to expand my design expertise across new genres — each one offering a fresh perspective on what makes games engaging, rewarding and worth coming back to.
💼 My Experience
Game Designer — Product Based Company (~3 Years) Currently designing core gameplay systems, power-ups, arenas, FTUE flows and monetisation strategies for live mobile products including Dots & Boxes and contributing to titles like RoFL and Big Tall Small.
Business Analyst — Service Based Gaming Company (4+ Years) Previously worked as a Business Analyst on card and board game titles Poker, Rummy, Bingo and Teen Patti gathering client requirements, creating wireframes and authoring functional documentation. This experience gave me a strong analytical foundation that directly shapes how I approach design today.
🎨 What I Specialise In
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🎮 Core Gameplay & Systems Design
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🏟️ Level & Arena Design
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🚀 FTUE & Onboarding Design
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⚖️ Game Economy & Balancing
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💰 Monetisation Design
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📖 Narrative Design
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📄 GDD & Documentation
📬 Let's Connect
I am currently open to full time Game Designer roles at mobile game studios . If you'd like to discuss my work or a potential opportunity I'd love to hear from you. Open to Relocate.