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About Me

I am a Game Designer with nearly 3 years of dedicated design experience and over 7 years total in the mobile gaming industry. I specialise in designing core gameplay systems, FTUE flows, arena and level design, game economies and monetisation strategies for mobile games — always with one goal in mind: creating experiences that feel rewarding, fair and genuinely fun to play.

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🎮 Passion for Game Design

I love designing games across different genres and with every new genre comes a new way of thinking about player experience, mechanics and engagement. Before designing anything I research by studying the genre, analysing what works, understanding the audience and using those insights to make more thoughtful and informed design decisions.

I am always eager to expand my design expertise across new genres — each one offering a fresh perspective on what makes games engaging, rewarding and worth coming back to.

💼 My Experience

Game Designer — Product Based Company (~3 Years) Currently designing core gameplay systems, power-ups, arenas, FTUE flows and monetisation strategies for live mobile products including Dots & Boxes and contributing to titles like RoFL and Big Tall Small.

Business Analyst — Service Based Gaming Company (4+ Years) Previously worked as a Business Analyst on card and board game titles  Poker, Rummy, Bingo and Teen Patti  gathering client requirements, creating wireframes and authoring functional documentation. This experience gave me a strong analytical foundation that directly shapes how I approach design today.

🎨 What I Specialise In

  • 🎮 Core Gameplay & Systems Design

  • 🏟️ Level & Arena Design

  • 🚀 FTUE & Onboarding Design

  • ⚖️ Game Economy & Balancing

  • 💰 Monetisation Design

  • 📖 Narrative Design

  • 📄 GDD & Documentation

📬 Let's Connect

I am currently open to full time Game Designer roles at mobile game studios . If you'd like to discuss my work or a potential opportunity  I'd love to hear from you. Open to Relocate.

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